SPINE OF THE WORLD, THE (Forgotten Realms: Paths of Darkness, 2)
R. A. Salvatore; Todd Lockwood [Painter]
Language: English
Published by Wizards of the Coast, 1999
- Hardcover
- New

Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd
AbeBooks seller since April 17, 2008
Condition: New
US$ 76.85
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Seller Inventory # Q-0786914181
- Title
- SPINE OF THE WORLD, THE (Forgotten Realms: Paths of Darkness, 2)
- Author
- R. A. Salvatore; Todd Lockwood [Painter]
- Publisher
- Wizards of the Coast
- Publication year
- 1999
- Condition
- New
- Binding
- hardcover
- Language
- English
- ISBN 10
- 0786914181
- ISBN 13
- 9780786914180
- Item weight
- 26 ounces
- Dimensions
- 6x1x9
- Series
- Book 12 of 33: The Legend of Drizzt
Curiously, it is in that celestial body that I take my comfort now when thinking about Wulfgar. Why watch the dawn? Why then, why that particular time over noontime, or any hour of daylight?
Because in the dawn, the sun is more brilliant by far. Because in the dawn, we see the resurgence after the darkness. There is my hope, for as with the sun, so it can be true of people. Those who fall climb back up, and brighter will they shine in the eyes of those about them.
I watch the dawn and think of the man I thought I knew.
And pray that my perceptions were correct."
--Drizzt Do'Urden
"Synopsis" may belong to another edition of this title.
Review
The towering tough guy hasn't strayed from his job at the Cutlass, hasn't sobered up, and hasn't forgotten his six years of horrific torture under the nasty balor Errtu.
But it's time for another book, so all that's about to change: kicked out of the Cutlass, robbed of Aegis-fang (yikes!), and framed for the attempted murder of his old friend Captain Deudermont (remember him from pirate-hunting on the Sea Sprite?), Wulfgar goes on the run with the rogue Morik, who's become a true friend despite the mission Jarlaxle and his dark-elf cohort gave him to watch the barbarian. Sure, Drizzt is missing (although he does make appearances in the form of ruminating journal entries), so Spine isn't a nonstop scimitar-fest. But R.A. still spins a good yarn--as always. With plenty of combat and intrigue, not to mention the ever-familiar monsters and spells, Spine of the World is surely the best show in town for the Forgotten Realms crowd. --Paul Hughes
"About the title" may belong to another edition of this title.
BennettBooksLtd
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