Synopsis
Two kings, Lanius and Grus, must reclaim the Scepter of Mercy, which is their only protection from the fallen god known as the Banished One, and save the people of Avornis, but their plan is thwarted by the enemy who is watching their every move. Reprint.
From Publishers Weekly
Like its predecessors, The Bastard King (2003) and The Chernagor Pirates (2004), the good-natured, leisurely final installment in Chernenko's Scepter of Mercy trilogy subverts the familiar fantasy tropes with its polite, understated swordplay and minimal, often mundane sorcery. In the kingdom of Avornis, an unseen array of Olympian gods and goddesses has ejected a disgruntled god known as the Banished One. He may also be unseen, but the Banished One is a noisy frequenter of the nightmares of his victims, whom he attempts with mixed success to suborn. The author excels at characterization, in particular of the pair of down-to-earth Avornis kings: Grus, the thinking man's head of warfare, and Lanius, the thinking man's thinker. The two rivals must set aside their differences if they are to regain the scepter that will thwart the Banished One's evil machinations. Some readers may be annoyed not to be let in on Lanius's secret plan to do so, though all should be satisfied with the natural, somewhat bittersweet ending that leaves the door open for further wise and humorous adventures.
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