Second Life: The Official Guide
Michael Rymaszewski; Wagner James Au; Mark Wallace; Catherine Winters; Cory Ondrejka; Benjamin Batstone-Cunningham
Language: English
Published by John Wiley & Sons, 2006
- Softcover
- Used

Condition: Used - Very good
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: Descubre todos los secretos del metaverso de Second Life con esta guía oficial. Aprende a crear y personalizar tu avatar, construir objetos, socializar y hasta ganar dinero en este mundo virtual. Explora cada aspecto de este entorno digital, desde la geografía hasta las reglas sociales, y conviértete en un residente exitoso de Second Life. Incluye un CD-ROM con animaciones especiales y plantillas de personajes. EAN: 9780470096086 Tipo: Libros Categoría: Tecnología Título: Second Life: The Official Guide Autor: Michael Rymaszewski| Wagner James Au| Mark Wallace| Catherine Winters| Cory Ondrejka| Benjamin Batstone-Cunningham Editorial: John Wiley & Sons Idioma: en Páginas: 352 Formato: tapa blanda.
Seller Inventory # Happ-2026-08-11-44d26f26
- Title
- Second Life: The Official Guide
- Author
- Michael Rymaszewski; Wagner James Au; Mark Wallace; Catherine Winters; Cory Ondrejka; Benjamin Batstone-Cunningham
- Publisher
- John Wiley & Sons
- Publication year
- 2006
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 047009608X
- ISBN 13
- 9780470096086
The first part of the book, ?Getting a Second Life,? acquaints potential and new players with the Second Life world. It describes the metaverse?s geography as well as its society, explaining the written and unwritten rules.
The second part, ?Living a Second Life,? deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.
The third part of the book, ?Success in Second Life,? discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes.
The book closes with a glossary as well as quick-reference and additional-resources appendices.
The accompanying CD-ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.
"Synopsis" may belong to another edition of this title.
About the Author
Wagner James Au writes New World Notes (http://nwn.blogs.com) and covers the culture and business of high technology and gaming for GigaOM.com, Kotaku.com, Salon.com, and Wired. Hes also written for the Los Angeles Times, Lingua Franca, Smart Business, and Game Developer, among other publications and websites, primarily on game culture and the game industry, along with politics, fi lm, and pop culture. Hes also a screenwriter (his script Future Tense was optioned by Canal Plus in 2001), and as a game developer, wrote for Electronics Arts groundbreaking conspiracy thriller Majestic, and was a designer on Americas Army: Soldiers. His work as the embedded journalist for Second Life has been featured in the BBC, the Washington Post, NPRs All Things Considered, CNN International, MSNBC, Wired magazine, News.com, New Scientist, Popular Science, and the San Jose Mercury News, among many other publications. Hes also a consultant for businesses and nonprofi ts developing a presence in Second Life and is a part-time coordinator/promoter for Creative Commons efforts in Second Life. Hes developing his work in Second Life into an upcoming book of his own. You can contact him at wjamesau@well.com. James wrote Chapters 11 and 12.
Mark Wallace is the editor of 3pointD.com, a widely read blog covering virtual worlds and other 3D online technologies. His writing on virtual worlds, video games, and other topics has appeared in The New York Times, Financial Times, Wired, GQ, and many other publications. He has written regularly on online games for The Escapist (www.escapistmagazine.com), and since January 2005 has run the Second Life Herald (www.secondlifeherald.com), a popular online newspaper covering virtual worlds. With Herald founder Peter Ludlow, he is coauthor of the forthcoming Only a Game: A Cyberspace Murder on the Bleeding Edge between Real and Online Worlds. He played his fi rst video game, the text-based game Adventure, in 1978 on aPDP-11. He lives in Brooklyn. Mark wrote Chapters 3 and 13.
Catherine Winters is one of the longest-tenured residents still active within the Second Life community. In 2003, she cofounded the LSL Wiki, the collaborative Second Life programming site that has grown to become the defi nitive reference manual for LSL scripting. A prolifi c scripter and content creator within Second Life, Catherine is one of the few SL residents to have made Second Life her primary source of real-world income. In her fi rst life, Catherine lives in Vancouver, British Columbia. She enjoys cycling and downhill skiing, as well as curling up with a good book. Her personal web log can be found at www.CatherineOmega.com. Catherine authored Chapter 7.
Cory Ondrejka: Cory Ondrejka is chief technical offi cer at Linden Lab. He leads the Second Life development team in creating and leveraging such technologies as distributed physical simulation, 3D streaming, and real-time, in-world editors. He also spearheaded the decision to allow users to retain IP rights to their creations, helped craft Lindens virtual real-estate policy, and created the Linden Scripting Language. Cory coauthored Chapter 8.
Ben Batstone-Cunningham is a Linden Lab programmer and scripting expert. On a brisk morning in Februar
"About the title" may belong to another edition of this title.
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