Sfml Game Development (Paperback or Softback)
Language: English
Published by Packt Publishing 6/1/2013, 2013
- Softcover
- New

Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
AbeBooks seller since January 23, 2002
Condition: New
US$ 54.91
Quantity: 5 available
Add to basketItem description from seller
Sfml Game Development.
Seller Inventory # BBS-9781849696845
- Title
- Sfml Game Development (Paperback or Softback)
- Author
- Moreira, Artur
- Publisher
- Packt Publishing 6/1/2013
- Publication year
- 2013
- Condition
- New
- Book Type
- Book
- Binding
- Paperback or Softback
- Language
- English
- ISBN 10
- 1849696845
- ISBN 13
- 9781849696845
- Item weight
- 1.13 pounds
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.
Overview
- Develop a complete game throughout the book
- Learn how to use modern C++ styles to create a fully optimized game and support for all major operating systems
- Fully network your game for awesome multiplayer action
- Step-by-step guide to developing your game using C++ and SFML
In Detail
Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.
If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.
Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.
SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, youll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.
SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, were also covering network programming to the extent where youll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!.
You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.
What you will learn from this book
- Learn the basics of SFML and render an airplane to the screen.
- Create a game world to play in using entities and handle input from the player
- Make your game richer with support menus, settings, and other states
- Implement the foundation for a GUI library
- Populate the world with enemies and let them interact
- Load resources like textures from the hard drive and learn about resource management
- Animate the game object, build a particle system and look behind the scenes of rendering
- Add music and sound effects to your game to create an immersive gaming experience
- Implement multiplayer over a network to indulge in gameplay over the Internet
Approach
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0
"Synopsis" may belong to another edition of this title.
About the Author
Jan Haller
Jan Haller is a Master’s student in Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models.
In 2008, Jan stumbled upon SFML. Since then, he has used the library for a lot of his work. One of his bigger projects was a 2D jump’n’run game, where the character has to find its way through different levels, defeating enemies and collecting various items. During the years, Jan has actively participated in the SFML community, getting a lot of insights into the development of SFML 2. He has also written a C++ library called Thor, which extends SFML with ready-to-use features like particle systems or animations.
"About the title" may belong to another edition of this title.
BargainBookStores
Grand Rapids, MI, U.S.A.
AbeBooks seller since January 23, 2002
Shipping rates within U.S.A.
| Item | 4 to 10 business days | 4 to 9 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 39.50 |
Payment methods
Store description
Save up to 90% on your favorite items at BargainBookStores.com! Our 20,000 square foot warehouse in Grand Rapids, Michigan is filled with hundreds of thousands of books and consumer goods, all at the lowest prices! We've been serving internet customers with great deals since 2001. All books ship from Grand Rapids, Michigan. 100% Customer Satisfaction Guaranteed We want to ensure your satisfaction. If you are dissatisfied with your purchase or shopping experience, we would like to hear from you. Please contact us by email: cs@bargainbookstores.com. Please be sure to include your contact information and order number. We do not charge a restocking fee for returns. Your Privacy BargainBookStores.com does not provide, sell or market customer information to other businesses or organizations.…
Specialty
Out of Print Books, Specializing in Academic and Professional Books, Bargain Books - Save Up to 90% Off Publisher's List Price!, Remainder Books, Store-Wide Range of New Books in all CategoriesSeller's business information
BargainBookStores
3423 Lousma Dr SE
Grand Rapids, MI U.S.A. 49548
Terms of sale
BargainBookStores guarantees 100% Customer Satisfaction. We ship worldwide and offer a variety of shipping methods to meet your needs. Please place your order directly via ABEBooks.com. We accept payment by MasterCard and Visa. For more information, contact us by email at cs@bargainbookstores.com. Full contact info is below:
BargainBookStores.com LLC
3423 Lousma Dr SE
Grand Rapids, MI 49548
Shipping terms
We will ship to all domestic and most international destinations.
Please note: Shipping times are estimated and are not guaranteed by BargainBookStores.