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A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, poetry generated by computer, 8 bits worth for each season.
About the Author: Ian Bogost is a videogame designer, researcher, and critic. He holds a professorship at the Georgia Institute of Technology, where he also directs the graduate program in digital media. In addition to his writings and independent games, Bogost also makes games about social and political issues in his role as founding partner of Persuasive Games LLC.
Title: A Slow Year
Publisher: Open Texture
Publication Date: 2010
Binding: Paperback
Condition: Very Good