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SecondSale, Montgomery, IL, U.S.A.
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AbeBooks Seller since December 20, 2007
Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00069143770
"This book should be a requirement of anyone that wants to write games ¿ period"
André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.
The book covers nine topics:
1) Basic software engineering principles and techniques.
2) How to organize and complete a substantial software project
3) Practical examples of object-oriented design and programming.
4) The design of computer games.
5) Simulating physics inside our computer-generated worlds.
6) Artificial life, or how to simulate live creatures inside a computer program.
7) How to use two and three-dimensional computer graphics.
8) Windows programming with the Microsoft Foundation Classes, or MFC.
9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET)
The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website.
The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games.
Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.
From the Inside Flap: There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
Software Engineering and Computer Games was written with four broad goals:
* To teach a lively style of object-oriented software engineering.
* To show how to bring a complete program to the level of a commercial release.
* To provide a "game engine" framework of linked classes for game development.
* To help students create computer games that are interactive, rapidly executing, and visually beautiful.
It uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics:
* Basic software engineering principles and techniques.
* How to organize and complete a substantial software project.
* Practical examples of object-oriented design and programming.
* The design of computer games.
* Simulating physics inside our computer-generated worlds.
* Artificial life, or how to simulate live creatures inside a computer program.
* How to use two and three-dimensional computer graphics.
* Windows programming with the Microsoft Foundation Classes, or MFC.
* How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .
The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.
Title: Software Engineering and Compu
Publisher: Addison-Wesley
Publication Date: 2002
Binding: Soft cover
Condition: Good
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR002476180
Quantity: 2 available
Seller: Bahamut Media, Reading, United Kingdom
Paperback. Condition: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 6545-9780201767919
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Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. Software Engineering and Computer Games: Learn Software Engineering by Computer Game Design with Windows MFC and OpenGL This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9780201767919
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Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Seller Inventory # GRP73886693
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Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.45. Seller Inventory # G0201767910I3N00
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Seller: BIBLIOPE by Calvello Books, Oakland, CA, U.S.A.
Paperback. Condition: Very Good. Advance Proof Copy ("3rd Page Proofs"). Octavo in white color-illis wraps; xxxv, 608 p.: illus.; 24 cm; bibliographical references and index. ** This is an advanced proof copy. May be imcomplete compared to officially published edition*** // Game design. Software engineering.? Computer games -- Programming. Light damping to front wrappers; some notes in pencil within and a few sentences hi-lighted. Overall Very Good+. Seller Inventory # 9421
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Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_393059308
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Seller: BennettBooksLtd, North Las Vegas, NV, U.S.A.
paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-0201767910
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Seller: OM Books, Sevilla, SE, Spain
Condition: usado - bueno. Seller Inventory # 9780201767919
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