Software Engineering and Computer Games
Language: English
Published by Addison-Wesley, New York, 2002
- Softcover
- Used

Seller: BIBLIOPE by Calvello Books, Oakland, CA, U.S.A.BIBLIOPE by Calvello Books
AbeBooks seller since March 19, 1998
Condition: Used - Very good
US$ 17.00
Quantity: 1 available
Add to basketItem description from seller
Octavo in white color-illis wraps; xxxv, 608 p.: illus.; 24 cm; bibliographical references and index. ** This is an advanced proof copy. May be imcomplete compared to officially published edition*** // Game design. Software engineering.? Computer games -- Programming. Light damping to front wrappers; some notes in pencil within and a few sentences hi-lighted. Overall Very Good+.
Seller Inventory # 9421
- Title
- Software Engineering and Computer Games
- Author
- Rucker, Rudy
- Publisher
- Addison-Wesley, New York
- Publication year
- 2002
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0201767910
- ISBN 13
- 9780201767919
- Edition
- Advance Proof Copy ("3rd Page Proofs").
- Seller catalogs
- Art, Architecture, Design & Photography
"This book should be a requirement of anyone that wants to write games ¿ period"
André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.
The book covers nine topics:
1) Basic software engineering principles and techniques.
2) How to organize and complete a substantial software project
3) Practical examples of object-oriented design and programming.
4) The design of computer games.
5) Simulating physics inside our computer-generated worlds.
6) Artificial life, or how to simulate live creatures inside a computer program.
7) How to use two and three-dimensional computer graphics.
8) Windows programming with the Microsoft Foundation Classes, or MFC.
9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET)
The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website.
The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games.
Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.
"Synopsis" may belong to another edition of this title.
About the Author
Rudy Rucker is Professor in the Department of Computer Science at San José State University, California. He is the author of more than 20 books ranging through popular science and historical novels to science fiction, twice winning the Philip K Dick Award for best paperback SF novel of the year. Software projects he has contributed to include Rudy Rucker¿s Cellular Automata Laboratory, James Gleick¿s CHAOS: The Software and BOPPERS: Artificial Life Laboratory.
"About the title" may belong to another edition of this title.
BIBLIOPE by Calvello Books
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Please visit us at Bibliope.com. You will be price-pleased! I have been buying & selling used and rare books since 1987, and selling on ABE since 1997. Your orders are very well-packed, and ship from Oakland, California, via the United Stated Postal Service, or UPS, and usually within 1-2 business days. We are mail-order only.
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