Software Engineering and Computer Games
Rucker, Rudy
Sold by ZBK Books, Carlstadt, NJ, U.S.A.
AbeBooks Seller since March 10, 2023
Used - Soft cover
Condition: like_new
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by ZBK Books, Carlstadt, NJ, U.S.A.
AbeBooks Seller since March 10, 2023
Condition: like_new
Quantity: 1 available
Add to basketFast & Free Shipping â Excellent condition book with clean cover and pages. Barely handled, with minimal wear. An outstanding copy, close to enjoy!
Seller Inventory # ZWV.0201767910.LN
"This book should be a requirement of anyone that wants to write games ¿ period"
André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.
The book covers nine topics:
1) Basic software engineering principles and techniques.
2) How to organize and complete a substantial software project
3) Practical examples of object-oriented design and programming.
4) The design of computer games.
5) Simulating physics inside our computer-generated worlds.
6) Artificial life, or how to simulate live creatures inside a computer program.
7) How to use two and three-dimensional computer graphics.
8) Windows programming with the Microsoft Foundation Classes, or MFC.
9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET)
The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website.
The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games.
Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.
Rudy Rucker is Professor in the Department of Computer Science at San José State University, California. He is the author of more than 20 books ranging through popular science and historical novels to science fiction, twice winning the Philip K Dick Award for best paperback SF novel of the year. Software projects he has contributed to include Rudy Rucker¿s Cellular Automata Laboratory, James Gleick¿s CHAOS: The Software and BOPPERS: Artificial Life Laboratory.
"About this title" may belong to another edition of this title.
We guarantee the condition of every book as it's described on the Abebooks website.
In the event of an issue with your purchase (Incorrect Book/Not as Described/Damaged) or if the order hasn't arrived, you're eligible for a refund within 15 days of the estimated delivery date. Please contact us for further details regarding your issue via the orders' page under "Contact Bookseller."
If you've changed your mind about your order and if the item has not shipped yet, you can cancel your order via th...
All domestic Standard shipments are sorted and distributed by DHL hubs as the first point of contact, then handed off to USPS for final delivery.
Free Shipping for All Domestic (US) Standard Orders
International shipments are tendered to the local postal service in the destination country for final delivery – We do not use courier services for international deliveries.
PLEASE NOTE:
Handling Time for All Orders: 2 Days
| Order quantity | 4 to 8 business days | 4 to 8 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 0.00 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.