1111062846 In factory shrinkwrap. A brand-new, unused copy in perfect condition. Five star seller - Buy with confidence!. Bookseller Inventory #
Synopsis: Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.
About the Author:
John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college-level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his works are In the Mind of a Game, Simulation and Event Modeling for Game Developers (with co-author Ben Vinson), and Software Engineering for Game Developers. John lives in the foothills near Boulder, Colorado.
Omar Salem served as a member of the technical staff at Bell Labs/Lucent Technologies/Avaya for 20 years. He is currently a game development teacher, holding bachelorÂ¿s and masterÂ¿s degrees in computer science and mathematics. Salem lives in Denver, Colorado.
Title: Software Engineering for Game Developers [...
Publisher: Course Technology
Book Condition: New
Book Description Course Technology, 2009. Book Condition: VERY GOOD. little to no wear, pages are clean. The cover and binding are crisp with next no creases. Bookseller Inventory # 2782910927