Software Essentials : Design and Construction
Language: English
Published by CRC Press LLC, 2014
Series: Book 6 of 16 - Chapman & Hall/CRC Innovations in Software Engineering and Software Development
- Hardcover
- Used

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- Title
- Software Essentials : Design and Construction
- Author
- Dingle, Adair
- Publisher
- CRC Press LLC
- Publication year
- 2014
- Condition
- Fine
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1439841209
- ISBN 13
- 9781439841204
- Item weight
- 1.905 pounds
- Dimensions
- N/A
- Series
- Book 6 of 16: Chapman & Hall/CRC Innovations in Software Engineering and Software Development
Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid understanding of control flow, abstract data types (ADTs), memory, type relationships, and dynamic behavior. This text evaluates the benefits and overhead of object-oriented design (OOD) and analyzes software design options. With a structured but hands-on approach, the book:
- Delineates malleable and stable characteristics of software design
- Explains how to evaluate the short- and long-term costs and benefits of design decisions
- Compares and contrasts design solutions, such as composition versus inheritance
- Includes supportive appendices and a glossary of over 200 common terms
- Covers key topics such as polymorphism, overloading, and more
While extensive examples are given in C# and/or C++, often demonstrating alternative solutions, design―not syntax―remains the focal point of Software Essentials: Design and Construction.
About the Cover:
Although capacity may be a problem for a doghouse, other requirements are usually minimal. Unlike skyscrapers, doghouses are simple units. They do not require plumbing, electricity, fire alarms, elevators, or ventilation systems, and they do not need to be built to code or pass inspections.
The range of complexity in software design is similar. Given available software tools and libraries―many of which are free―hobbyists can build small or short-lived computer apps. Yet, design for software longevity, security, and efficiency can be intricate―as is the design of large-scale systems. How can a software developer prepare to manage such complexity? By understanding the essential building blocks of software design and construction.
"Synopsis" may belong to another edition of this title.
About the Author
Adair Dingle is a professor of computer science and software engineering at Seattle University, Washington, USA. She holds a B.Sc in mathematics from Duke University, Durham, North Carolina, USA; a M.Sc in computer science from Northwestern University, Evanston, Illinois, USA; and a Ph.D in computer science from the University of Texas at Dallas, USA. She is coauthor of the book, C++: Memory First, and her work has been published in numerous refereed journals and conference proceedings. Her research interests include computer game dynamics, efficient memory management for object-oriented programming languages and applications, and patterns as tools for software engineering education.
"About the title" may belong to another edition of this title.
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