The SparkFun Guide to Processing Format: Paperback
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Language: English
Published by Penguin Random House, 2015
- Softcover
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- Title
- The SparkFun Guide to Processing Format: Paperback
- Author
- Derek Runberg
- Publisher
- Penguin Random House
- Publication year
- 2015
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1593276125
- ISBN 13
- 9781593276126
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
–Make detailed pixel art and scale it to epic proportions
–Write a maze game and build a MaKey MaKey controller with fruit buttons
–Play, record, and sample audio to create your own soundboard
–Fetch weather data from the Web and build a custom weather dashboard
–Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
–Make detailed pixel art and scale it to epic proportions
–Write a maze game and build a MaKey MaKey controller with fruit buttons
–Play, record, and sample audio to create your own soundboard
–Fetch weather data from the Web and build a custom weather dashboard
–Create visualizations that change based on sound, light, and temperature readings
With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
"Synopsis" may belong to another edition of this title.
About the Author
Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.
"About the title" may belong to another edition of this title.
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