Synopsis
The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing. This skill-based system, Spellweaving, allows the spellcaster to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure. Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to Spellweaving DCs. Also within are … " The Spellweaver Base Class, along with 4 Archetypes " 4 Spellweaving-related Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer " More than 30 new feats concerning this new magic system and notes on how existing feats relate to Spellweaving " A new race of natural spellweavers, the spider-like Ardekh " A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving " 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template " More than 30 new feats concerning the Spellweaving magic system " Rules for lands where the Weave acts abnormally " All PSSRD spells converted to Spellweaving DC to save you time The time has come to break the mould and put spell slots aside.
About the Author
Steven Trustrum has been a freelance role-playing game author since the late '90s, beginning with articles in the Rifter #1 through #5 for Palladium Books while he was still in University. Frustrated with freelance work that paid upon publication resulting in wasted time as the publishers set aside projects he had contributed to, or having to chase down publishers for money that was owed him, Steven began his own small press game publishing company in 2003. Misfit Studios has been his principle creative outlet ever since. Aside from writing games and related materials, Steven is also a professional copywriter, and has over a decade of market research and marketing experience. He now continues to write role-playing games, specializes in SEO and marketing content, and still has hopes of setting aside enough time to one day finish any of the many novels he has started writing.
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