Squeak: Open Personal Computing and Multimedia
Guzdial, Mark J.,Rose, Kimberly M.
Language: English
Published by Pearson, 2001
- Softcover
- Used

Condition: Used - Good
US$ 36.71
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- Title
- Squeak: Open Personal Computing and Multimedia
- Author
- Guzdial, Mark J.,Rose, Kimberly M.
- Publisher
- Pearson
- Publication year
- 2001
- Condition
- Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 0130280917
- ISBN 13
- 9780130280916
The only advanced book on Squeak, an important up-and-coming programming language, and includes an introductory chapter to help those who know programming but not Squeak. Squeak is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is the best documentation of Squeak for those purposes. Provides details on 3-D Computer Graphics, Advanced UI, Streaming Audio, and other multimedia topics. Provides detailed tours of the architecture of a virtual machine (including tradeoffs), porting it to multiple platforms and extensions mechanisms. Includes description of the efforts of an Open Source Community. Appropriate for all professionals in Advanced Object-Oriented Programming, Multimedia Systems and Developments, and Software Engineering Special-Topics: Open-Source, and Embedded Systems fields as an authoritative guide to the use of Squeak as a Multimedia Tool.
"Synopsis" may belong to another edition of this title.
About the Author
Mark Guzdial is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, "collaborative Dynabooks," which are tools that support learning through collaborative multimedia construction.
Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the "Squeak Central" development team from the time of Squeak's inception in 1996.
"About the title" may belong to another edition of this title.
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