Star Wars Republic Commando: Triple Zero - the sequel to Star Wars Republic Commando: Hard Contact - is set a year after the battle of Geonosis, and follows the continuing missions of Omega Squad. As the Clone Wars casualties mount, the commandos find themselves deployed on increasingly dangerous missions that take them beyond the battlefield and further into sabotage and intelligence operations in the heart of Separatist territory.
Newly-promoted Jedi Generals Etain Tur-Mukan and Bardan Jusik are also catapulted into front line combat roles and find themselves identifying strongly with the clone soldiers under their command, who turn out to be anything but predictable cannon fodder. Then Omega Squad survives a close brush with disaster to end up in the most potentially dangerous hot spot in the galaxy.
"As the Clone Wars rage, victory or defeat lies in the hands of elite squads that take on the toughest assignments in the galaxy-stone-cold soldiers who go where no one else would, to do what no one else could. . . .
On a mission to sabotage a chemical weapon research facility on a Separatist-held planet, four clone troopers operate under the very noses of their enemies. The commandos are outnumbered and outgunned, deep behind enemy lines with no backup-and working with strangers instead of trusted teammates. Matters don't improve when Darman, the squad's demolitions expert, gets separated from the others during planetfall. Even Darman's apparent good luck in meeting an inexperienced Padawan vanishes once Etain admits to her woeful inexperience.
For the separated clone commandos and stranded Jedi, a long, dangerous journey lies ahead, through hostile territory brimming with Trandoshan slavers, Separatists, and suspicious natives. A single misstep could mean discovery . . . and death. It's a virtual suicide mission for anyone-anyone except Republic Commandos.