Swift Development with Cocoa
Language: English
Published by O'Reilly Media, US, 2015
- Softcover
- New

Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
AbeBooks seller since June 10, 2025
Condition: New
US$ 45.75
Quantity: Over 20 available
Add to basketItem description from seller
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world.…
Seller Inventory # LU-9781491908945
- Title
- Swift Development with Cocoa
- Author
- Paris Buttfield-addison, Tim Nugent, Jonathon Manning
- Publisher
- O'Reilly Media, US
- Publication year
- 2015
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1491908947
- ISBN 13
- 9781491908945
- Item weight
- 804 grams
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.
- Learn the OS X and iOS application lifecycle
- Use storyboards to design adaptive interfaces
- Explore graphics systems, including the built-in 2D and 3D game frameworks
- Display video and audio with AVFoundation
- Store data locally with the file system, or on the network with iCloud
- Display lists or collections of data with table views and collection views
- Build apps that let users create, edit, and work with documents
- Use MapKit, Core Location, and Core Motion to interact with the world
"Synopsis" may belong to another edition of this title.
About the Author
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Jon Manning is a game designer and programmer who’s worked on all kinds of projects, ranging from iPad games for children to instant messaging clients. Jon is about to submit a PhD exploring the manipulation of online social networks.Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.
"About the title" may belong to another edition of this title.
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