Tatters of the King (Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions))
Language: English
Published by Chaosium, 1999
- Softcover
- Used

Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
AbeBooks seller since May 7, 2013
Condition: Used - Fine
US$ 50.00
Quantity: 1 available
Add to basketItem description from seller
Chaosium Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions) Tatters of the King (EX) Manufacturer: Chaosium Product Line: Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions) Type: Softcover Code: CHA23104 Copyright Date: 2006 Author: Tim Wiseman Page Count: 232 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Hastur's Gaze Gains Brief Focus Upon the Earth IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is. There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying. Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an unexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Séances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them. All feel the lure of the stars. TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided. CONTENTS Introduction & Orientation • Overview of the Campaign • Hastur and His Influence • Plot and Plotters Prologue: Opening Night • Starting the Story • Presenting the Play • Summary to the Prologue & Cast Stats BOOK I: THE MADMAN 1. The Madman • Interview With Dr. Highsmith • News Coverage of the Roby Murders • The St. Agnes Asylum • nvestigating a New Murder • Chapter Summary 2. A Walk in the Park • Michael Coombs • Dr. Trollope at Home • Investigation Options • Chapter Summary 3. Springer Mound & The Canal • Clare Melford • The Killing • Lawrence Bacon’s Story • Wilfred Gresty’s First Letter • Bacon’s Death • Chapter Summary 4. The Flight North • Alexander Roby’s Release Hearing • Bacon’s Obituary • Edward’s Final Plans • Inverness • Chapter Summary 5. To Walk on the Earth in Carcosa • Carcosa In Play • The Encounters • Hastur’s Arrival • The Fate of Cannich and Beyond • Chapter Summary BOOK II: BRITISH GODS 6. Talk of Goatswood • Gresty’s Arrest • Interviewing Gresty • Chapter Summary 7. Nug’s Farm • The Bus to Clotton • Hillary Quarrie • The Farm • The Attack • Leaving the Severn Valley • Chapter Summary BOOK III: THE UPPER HOUSE 8. The Brothers of the Yellow Sign • Arriving in Milan • The Brothers of the Yellow Sign • The Navigli and the Bookshop • Interview with Villiers • The Angel Attacks • The University: a Mention of Drakmar • Chapter Summary 9. The Viceroy of India • Running the Ship Sessions • Events On-Board • Drama on the Bombay Dock • Chapter Summary 10. A Thousand Miles • The Guide • Tracing the Itali.…
Seller Inventory # 2148737459
- Title
- Tatters of the King (Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions))
- Author
- Tim Wiseman
- Publisher
- Chaosium
- Publication year
- 1999
- Condition
- Fine
- Binding
- Softcover
- Language
- English
- ISBN 10
- 1568821840
- ISBN 13
- 9781568821849
- Illustrator
- Ashley Jones; Antony Fentiman
- Series
- Book 54 of 126: Call of Cthulhu Roleplaying
IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously finding in it an enexamined thrill. Artists work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided.
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Noble Knight Games
Fitchburg, WI, U.S.A.
AbeBooks seller since May 7, 2013
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Store description
Noble Knight Games - Complete Your Quest at WWW.NOBLEKNIGHT.COM Noble Knight Games offers the world's largest selection of tabletop games of all kinds, including Board Games, Magic Cards, Wargames, RPGs, Miniatures, Novels and other gaming & hobby items. We specialize in out-of-print and hard to find items, but also carry all the hottest new releases from publishers around the world. We believe strongly in customer service and stand behind every sale. We accept Visa, Mastercard, American Express, Paypal, and ship worldwide, every day! Noble Knight Games also buys and trades used, new and rare games and collectibles. Turn your old games into cash or credit! If you're coming through Wisconsin, be sure to visit our brick and mortar shop!…
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Noble Knight Games
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NOBLE KNIGHT GAMES
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Complete Your Quest at the world's largest selection of tabletop games! NKG is your international webstore and friendly local game store since 1997.
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