Teaching Video Game Design Fundamentals
Language: English
Published by Taylor and Francis Ltd, GB, 2025
- Softcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
US$ 94.32
Quantity: 1 available
Add to basketItem description from seller
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.This book will be vital reading to both educators teaching, and students learning, game design.
Seller Inventory # LU-9781032644707
- Title
- Teaching Video Game Design Fundamentals
- Author
- Andy Sandham
- Publisher
- Taylor and Francis Ltd, GB
- Publication year
- 2025
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1032644702
- ISBN 13
- 9781032644707
- Item weight
- 760 grams
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.
The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.
This book will be vital reading to both educators teaching, and students learning, game design.
"Synopsis" may belong to another edition of this title.
About the Author
Andy Sandham has spent over a decade teaching game design at some of Europe's premier game development schools, with a passion for inspiring the next generation of game designers. He is an experienced subject leader and lecturer of Game Design, with an extensive career in academia, teaching across BA and Master's programmes at several esteemed universities. His previous 20 years of experience in the game industry, working in key roles on several high-profile titles, including Theme Park, the original Tomb Raider series, and Magic: The Gathering: Duels of the Planeswalkers, have armed him with invaluable industry insights which he brings to his teaching, creating inspiring and educational lessons, and earning a reputation as an inspirational lecturer and content creator who arms students with the knowledge to succeed in their careers.
"About the title" may belong to another edition of this title.
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