Texturing and Modeling: A Procedural Approach
Language: English
Published by Morgan Kaufmann Publishers In, 2002
- Hardcover
- Used

Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
AbeBooks seller since December 20, 2007
Condition: Used - Good
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Add to basketItem description from seller
A reference on procedural texturing and modeling. It includes chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. It covers L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements.
Seller Inventory # 00106720346
- Title
- Texturing and Modeling: A Procedural Approach
- Author
- David S Ebert
- Publisher
- Morgan Kaufmann Publishers In
- Publication year
- 2002
- Condition
- Good
- Binding
- Hardback
- Language
- English
- ISBN 10
- 1558608486
- ISBN 13
- 9781558608481
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
*New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
*New material on Perlin Noise by Ken Perlin.
*Printed in full color throughout.
*Companion Web site contains revised sample code and dozens of images.
"Synopsis" may belong to another edition of this title.
About the Author
Perlin Noise, a procedural technique used in motion picture visual effects. STEVEN WORLEY introduced the concept of the cellular texturing basis function, which has been widely adopted by most commercial rendering packages. His company, Worley Laboratories, publishes plugin tools for various 3D packages.
"About the title" may belong to another edition of this title.
World of Books (was SecondSale)
Montgomery, IL, U.S.A.
AbeBooks seller since December 20, 2007
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