Texturing & Modeling: A Procedural Approach (MORGAN KAUFMANN SERIES IN COMPUTER GRAPHICS AND GEOMETRIC MODELING)
Musgrave, F. Kenton; Peachey, Darwyn; Perlin, Ken; Worley, Steven; Ebert, David S.
Language: English
Published by Morgan Kaufmann Pub, 2002
- Hardcover
- Used

Seller: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley
AbeBooks seller since June 28, 2024
Condition: Used - Very good
US$ 67.12
Quantity: 1 available
Add to basketItem description from seller
Seller Inventory # GWSVV.1558608486.VG
- Title
- Texturing & Modeling: A Procedural Approach (MORGAN KAUFMANN SERIES IN COMPUTER GRAPHICS AND GEOMETRIC MODELING)
- Author
- Musgrave, F. Kenton; Peachey, Darwyn; Perlin, Ken; Worley, Steven; Ebert, David S.
- Publisher
- Morgan Kaufmann Pub
- Publication year
- 2002
- Condition
- very_good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1558608486
- ISBN 13
- 9781558608481
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
*New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
*New material on Perlin Noise by Ken Perlin.
*Printed in full color throughout.
*Companion Web site contains revised sample code and dozens of images.
"Synopsis" may belong to another edition of this title.
About the Author
Perlin Noise, a procedural technique used in motion picture visual effects. STEVEN WORLEY introduced the concept of the cellular texturing basis function, which has been widely adopted by most commercial rendering packages. His company, Worley Laboratories, publishes plugin tools for various 3D packages.
"About the title" may belong to another edition of this title.
Goodwill of Silicon Valley
SAN JOSE, CA, U.S.A.
AbeBooks seller since June 28, 2024
Shipping rates within U.S.A.
| Item | 3 to 5 business days | 1 to 3 business days |
|---|---|---|
| First item | US$ 3.99 | US$ 7.99 |
Payment methods
Store description
Specialty
All, potentially Comics and Collectibles as wellSeller's business information
Goodwill of Silicon Valley
1080 North 7th Street
San Jose, CA U.S.A. 95112
Terms of sale
We guarantee the condition of every book as it's described on the Abebooks website. If you're dissatisfied with your purchase (Incorrect Book/Not as Described/Damaged) or if the order hasn't arrived, you're eligible for a refund within 30 days of the estimated delivery date. If you've changed your mind about a book that you've ordered, please use the [Ask bookseller a question] link to contact us and we'll respond within 2 business days.
Shipping terms
Books are shipped 1-2 business days following receipt of payment.
Standard Flat rate $3.99 shipping per item via UPS. Delivery between 3-8 days depending on location in U.S. We are located in California.