Theory of Fun for Game Design
Koster, Raph
Sold by Lakeside Books, Benton Harbor, MI, U.S.A.
AbeBooks Seller since April 6, 2017
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by Lakeside Books, Benton Harbor, MI, U.S.A.
AbeBooks Seller since April 6, 2017
Condition: New
Quantity: Over 20 available
Add to basketBrand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Seller Inventory # OTF-Y-9781449363215
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
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