Theory of Fun for Game Design
Raph Koster
Sold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since August 2, 2010
New - Soft cover
Condition: New
Ships from United Kingdom to U.S.A.
Quantity: 4 available
Add to basketSold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since August 2, 2010
Condition: New
Quantity: 4 available
Add to basketBrand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.
Seller Inventory # 6666-GRD-9781449363215
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
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