Think Like a Programmer An Introduction to Creative Problem Solving. This item is unavailable.
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Language: English
Published by No Starch Pr, 2012
- Softcover
- New

Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Softcover
Condition: New
US$ 39.54
Item description from seller
1st edition. 256 pages. 9.10x6.90x0.90 inches. In Stock.
Seller Inventory # 1593274246
- Title
- Think Like a Programmer An Introduction to Creative Problem Solving
- Author
- Spraul, V. Anton
- Publisher
- No Starch Pr
- Publication year
- 2012
- Condition
- Brand New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1593274246
- ISBN 13
- 9781593274245
- Item weight
- 0.57 kilograms
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge.
You'll also learn how to:
–Split problems into discrete components to make them easier to solve
–Make the most of code reuse with functions, classes, and libraries
–Pick the perfect data structure for a particular job
–Master more advanced programming tools like recursion and dynamic memory
–Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
You'll also learn how to:
–Split problems into discrete components to make them easier to solve
–Make the most of code reuse with functions, classes, and libraries
–Pick the perfect data structure for a particular job
–Master more advanced programming tools like recursion and dynamic memory
–Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
"Synopsis" may belong to another edition of this title.
About the Author
V. Anton Spraul has taught introductory programming and computer science for more than 15 years. He is the author of Computer Science Made Simple (Broadway) and How Software Works (No Starch Press). He offers advice for beginning programmers in his series "Learning to Program: A Guide" on his website (http://www.vantonspraul.com).
"About the title" may belong to another edition of this title.
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