Thresholds of Digital Gameplay (Paperback)
Language: English
Published by MIT Press Ltd, 2025
Series: Book 8 of 10 - Software Studies
- Softcover
- New

Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
AbeBooks seller since June 22, 2007
Condition: New
US$ 128.85
Quantity: 1 available
Add to basketItem description from seller
Paperback. How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.How the often-overlooked interfaces, interactions, and inequities on the edges of gameplay are more central to gaming than we realize.Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it-for example, access controls, character configuration, and microtransactional storefronts. "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
Seller Inventory # 9780262553582
- Title
- Thresholds of Digital Gameplay (Paperback)
- Author
- Daniel L. Gardner
- Publisher
- MIT Press Ltd
- Publication year
- 2025
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0262553589
- ISBN 13
- 9780262553582
- Series
- Book 8 of 10: Software Studies
Contemporary digital gameplay is only accessible by navigating an ecosystem of interfaces that support its computational nature. Account logins, controllers, and an assortment of menus, settings, and other peripheral-to-gameplay elements support a range of practical and necessary functions that result from the transformation of gameplay into digital gameplay, as well as broader shifts toward an increasingly networked and data-driven world. The games industry has adopted usability testing on top of play testing to evaluate how these interfaces may influence the accessibility and success of their game software, but how embedding gameplay within webs of software, hardware, and platform infrastructures impacts the medium, players, and production has not yet been fully explored.
In Thresholds of Digital Gameplay, Daniel Gardner demonstrates how a series of interfaces and other elements on the periphery of digital gameplay fundamentally alter the phenomena of gaming. This book examines non-gameplay-centered material or mechanical attachments that surround and enclose gameplay while directing or mediating our experience of it—for example, access controls, character configuration, and microtransactional storefronts.
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AussieBookSeller
Truganina, VIC, Australia
AbeBooks seller since June 22, 2007
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