Synopsis
Eleven classroom-tested games that can be mixed, matched, and modified for
any training objective.
Facilitate and evaluate your learning game
play with the right combination of paper exercises, card games, board games, and
unconventional activities that require a variety of unique props. Training
Games provides a convenient game-use matrix to help you select the best
games for your objectives. Templates and worksheets, included on the CD-ROM,
allow for immediate classroom application.
About the Author
Steve Sugar is popular presenter at both public and corporate conferences and events. He has helped thousands of learners experience classroom topics in a more meaningful way. His games are featured in dozens of books and journals. He is on the business management faculty at the University of Maryland, Baltimore County. He is the author or co-author of four popular books on games, including Games That Teach Teams, Games That Boost Performance, Primary Games, and Games That Teach.
Jennifer Whitcomb has helped more than 3,500 new and practiced trainers enhance their instructional design and facilitation skills by implementing performance-based, learner-centered techniques that create engagement, interest, and retention. She is a previous director of Georgetown University's Organization Development Certificate Program.
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