Cg Tutorial: The Definitive Guide to Programmable real-time graphics(Chinese Edition)
Randima Fernando MarkJ.Kilgard
Language: English
Published by China Press, 2000
- Softcover
- New

Seller: liu xing, Nanjing, JS, Chinaliu xing
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Condition: New
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Paperback Pages Number: 280 Language: Chinese. Cg is the first high-level programming language for programmable graphics hardware design. The Cg Tutorial: Real-time programmable graphics authoritative guide to teach you how to write Cg programs. Programmable real-time graphics Cg Tutorial: The Definitive Guide. Chapter 10. Chapter 1 briefly introduces Cg language. Subsequent Each chapter introduces Cg a conceptual and technical description. including the most simple Cg program. parameters. te.
Seller Inventory # N11987
- Title
- Cg Tutorial: The Definitive Guide to Programmable real-time graphics(Chinese Edition)
- Author
- Randima Fernando MarkJ.Kilgard
- Publisher
- China Press
- Publication year
- 2000
- Condition
- New
- Binding
- paperback
- Language
- English
- ISBN 10
- 7115124302
- ISBN 13
- 9787115124302
—Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely Pixel-level procedural textures—animated clouds, fire, water, the whole bag of procedural tricks—finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community."
—Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered 3D transformations Per-vertex and per-pixel lighting Skinning and key-frame interpolation Environment mapping Bump mapping Fog Performance optimization Projective texturing Cartoon shading Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book.
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