Synopsis:
Now in its Fifth Edition, USB Complete bridges the gap between the technical specifications and the real world of designing and programming devices that connect over the Universal Serial Bus (USB). Learn how to select a USB speed, device class, and hardware for a design; communicate with devices using Visual C#; use standard host drivers to access devices, including devices that perform vendor-defined tasks; save power with USB's built-in power-conserving protocols; and create robust designs using testing and debugging tools. This fully revised edition also covers SuperSpeed and SuperSpeedPlus (USB 3.1), wireless options, and USB OTG and embedded hosts.
Table of Contents
Introduction
1. USB Basics
2. Inside USB Transfers
3. A Transfer Type for Every Purpose
4. Enumeration: How the Host Learns about Devices
5. Control Transfers: Structured Requests for Critical Data
6. Chip Choices
7. Device Classes
8. How the Host Communicates
9. Matching a Driver to a Device
10. Detecting Devices
11. Human Interface Devices: Capabilities
12. Human Interface Devices: Reports
13. Human Interface Devices: Host Application
14. Using WinUSB for Vendor-Defined Functions
15. Using WinUSB's System INF File
16. Using Hubs to Extend and Expand the Bus
17. Managing Power
18. Testing and Debugging
19. Packets on the Bus
20. Electrical and Mechanical Interface
21. Hosts for Embedded Systems
From the Author:
USB is not an interface that sits still as technology passes it by. Since the Fourth Edition of USB Complete was published in 2009, we've seen the release of USB 3.1 and 10 Gbps SuperSpeedPlus, greatly expanded power delivery options, the all-new USB Type-C connector, improved battery charging protocols, new Audio/Video and USB3 Vision classes, new device controllers from hardware providers, enhanced host support for USB, new options for USB OTG and embedded hosts, and expanded capabilities for the WinUSB driver, to name a few!
These developments are the reason I wrote a Fifth Edition of USB Complete. I've updated the contents from beginning to end. As always, my focus was on providing a single, comprehensive source to guide developers who need to design, program, and communicate with USB devices of all types. I hope you find the book useful.
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