Ultima and Worldbuilding in the Computer Role-Playing Game
Kocurek, Carly A.; Payne, Matthew Thomas
Language: English
Published by Amherst College Press, 2024
- Softcover
- New

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- Title
- Ultima and Worldbuilding in the Computer Role-Playing Game
- Author
- Kocurek, Carly A.; Payne, Matthew Thomas
- Publisher
- Amherst College Press
- Publication year
- 2024
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1943208654
- ISBN 13
- 9781943208654
This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.
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About the Author
Matthew Thomas Payne is associate professor of film, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009).
"About the title" may belong to another edition of this title.
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