Discover exciting new 3D game development techniques using Unity
Key Features
- Kick-start your game development career and build ready-to-play 2D and 3D games with ease
- Understand the key concepts in game design including scripting, physics, instantiation, particle effects, and more
- Build games that run on desktop, mobile, and online
Book Description
Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more - to get you up and running with Unity rapidly.
In this informal guide, you’ll get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your frst 2D game. You'll work on animating your player and getting it to move in the 2D environment. Next, you'll see how to build the game in 3D, making use of Unity's new 3D animation system. After building a beautiful 3D environment for the game, you’ll work with the latest physics system that Unity has to offer and will make your assets interactive. You'll give artificial intelligence to the enemies and develop a mechanism to hit them with rocks and punches. Once you've made things pretty with the particle system, you'll move on to optimize the game, adding a cross-platform ready UI, and publishing your game across multiple platforms.
You'll walk away with a cool 2D parallax side parallax game and an even cooler third-person 3D adventure game, but most importantly, with the confidence to build your own games.
What you will learn
- Script games using C#
- Build your very first 2D and 3D games
- Work through the key concepts in game development such as animations, physics, and scripting
- Test and optimize your games to attain great performance
- Create fully functional menus, HUDs, and UI
- Create player character interactions with AI and NPC
Who this book is for
If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games with ideas bubbling away in the back of your mind, Unity and this book should be your starting point.
Tommaso Lintrami has been programming games right from the age of 9; he studied music, micro electronics, and TV/cinema/game direction, and is a designer, developer, composer, and writer. He is a virtual reality and interactive installations enthusiast with at least 19 years, commercial experience working for several IT companies. He has been working with Unity for over 9 years now and delivers IT teaching and training in Unity. He has worked on a number of games on different platforms and is currently employed at Freejam, working on Robocraft.