Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition
Language: English
Published by Packt Publishing, 2020
- Softcover
- Used

Condition: Used - Very good
US$ 35.75
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Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
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- Title
- Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS, 2nd Edition
- Author
- John P. Doran
- Publisher
- Packt Publishing
- Publication year
- 2020
- Condition
- very good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1838987339
- ISBN 13
- 9781838987336
- Edition
- 2nd Edition
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset
Key Features
- Create, deploy, and monetize captivating and immersive games on Android and iOS platforms
- Take your games into the real world by adding augmented reality features to your mobile projects
- Kick-start your mobile game development journey with step-by-step instructions and a demo game project
Book Description
Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.
This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.
By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
What you will learn
- Design responsive user interfaces for your mobile games
- Detect collisions, receive user input, and create player movements for your mobile games
- Create interesting gameplay elements using inputs from your mobile device
- Explore the mobile notification package in Unity game engine to keep players engaged
- Create interactive and visually appealing content for Android and iOS devices
- Monetize your game projects using Unity Ads and in-app purchases
Who this book is for
If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Table of Contents
- Building Your Game
- Project Setup for Android and iOS Development
- Mobile Input/Touch Controls
- Resolution-Independent UI
- Advertising Using Unity Ads
- Implementing In-App Purchases
- Getting Social
- Keeping Players Involved with Notifications
- Using Unity Analytics
- Making Your Title Juicy
- Game Build and Submission
- Augmented Reality
"Synopsis" may belong to another edition of this title.
About the Author
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois.
For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.
John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.
"About the title" may belong to another edition of this title.
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