Unity 2020 Virtual Reality Projects
Linowes, Jonathan
From The Book Bin, Salem, OR, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since March 31, 1998
Used - Soft cover
Quantity: 1 available
Add to basketFrom The Book Bin, Salem, OR, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since March 31, 1998
Quantity: 1 available
Add to basketAbout this Item
3rd Edition. Very good with vertical crease to front cover. Spine square and uncreased. Binding sound. Prior owner's name written and crossed-out at inside front cover, in sharpie. Interior else clean, text unmarked. Seller Inventory # BBS-2013032
Bibliographic Details
Title: Unity 2020 Virtual Reality Projects
Publisher: Packt Publishing
Publication Date: 2020
Binding: Paperback
Condition: Very Good
Edition: 3rd Edition
About this title
Explore the latest features of Unity and build VR experiences such as first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling from scratch
The third edition of the Unity VR development guide is updated to cover the latest features of Unity 2019.3 or later - the leading platform for building virtual reality games, applications, and immersive experiences for contemporary VR devices.
Enhanced with more focus on growing components, such as Universal Render Pipeline, XR Plugins, the XR Interaction Toolkit, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices such as Oculus Rift and Quest. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space UI canvases, locomotion and teleportation, 360-degree media, and timeline animation, and learn important VR development concept, concepts, and best practices, performance optimization, and user experience strategies.
By the end of the book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be helpful but not required.
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
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