Unity 2020 Virtual Reality Projects
Linowes, Jonathan
From The Book Bin, Salem, OR, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since March 31, 1998
Used - Soft cover
Quantity: 1 available
Add to basketFrom The Book Bin, Salem, OR, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since March 31, 1998
Quantity: 1 available
Add to basketAbout this Item
3rd Edition. Very good with vertical crease to front cover. Spine square and uncreased. Binding sound. Prior owner's name written and crossed-out at inside front cover, in sharpie. Interior else clean, text unmarked. Seller Inventory # BBS-2013032
Bibliographic Details
Title: Unity 2020 Virtual Reality Projects
Publisher: Packt Publishing
Publication Date: 2020
Binding: Paperback
Condition: Very Good
Edition: 3rd Edition
About this title
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling
This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.
Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.
By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
"About this title" may belong to another edition of this title.
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