Unity 2D Mobile Game Development with Monetization
Language: English
Published by Independently Published, 2025
- Softcover
- New

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AbeBooks seller since June 11, 1999
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- Title
- Unity 2D Mobile Game Development with Monetization
- Author
- George Trafford
- Publisher
- Independently Published
- Publication year
- 2025
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798261840756
- Item weight
- 472 grams
Build, Publish, and Earn from Profitable 2D Games for Android and iOS Using Ads and In-App Purchases.
Have you ever built a Unity 2D game that worked technically, but struggled to perform well on mobile, gain traction, or generate revenue? Many developers can create gameplay, yet far fewer know how to ship a polished mobile game that runs smoothly, retains players, and monetizes responsibly. That gap is exactly where this book begins.
This book provides a complete, production-focused approach to Unity 2D mobile game development with monetization. It shows you how to design and build real 2D games for Android and iOS, optimize them for mobile performance, and integrate ads and in-app purchases in ways that respect players while supporting sustainable revenue. Rather than isolated tips, you learn a connected workflow that carries you from project setup through post-launch scaling.
Every chapter is grounded in practical execution. You learn not only what to do, but why it matters in real-world mobile environments. Performance constraints, device fragmentation, store requirements, analytics, and LiveOps considerations are treated as first-class concerns, not afterthoughts.
By the end of this book, you will be able to:
- Structure Unity 2D projects for long-term maintainability and mobile deployment
- Build responsive 2D gameplay systems using sprites, tilemaps, physics, and UI Toolkit
- Optimize frame rate, memory usage, and battery consumption on mobile devices
- Integrate Unity Ads and in-app purchases with clean, reliable, production-ready patterns
- Design hybrid monetization strategies that balance ads, IAPs, and player retention
- Use analytics, metrics, and A/B testing to guide data-driven decisions
- Prepare, publish, and operate a live mobile game with confidence after launch
If you are ready to stop guessing, ship with confidence, and build Unity 2D mobile games that perform, retain, and earn, this book is your next step.
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PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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