Unity 5.x Shaders and Effects Cookbook
Zucconi, Alan,Lammers, Kenneth
Sold by HPB-Diamond, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by HPB-Diamond, Dallas, TX, U.S.A.
AbeBooks Seller since September 15, 2017
Condition: Used - Very good
Quantity: 1 available
Add to basketConnecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Master the art of Shader programming to bring life to your Unity projects
Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.
Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3Dguiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
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