Unity in Action
Language: English
Published by Manning Publications, 2015
Series: Book 84 of 182 - In Action
- Softcover
- Used

Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
AbeBooks seller since December 20, 2007
Condition: Used - Very good
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DESCRIPTION A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork?not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. ? Key Features Covers Unity?s new 2D game features Simplifies 3D game development Make games for Windows, Mac, iOS, Android, and more AUDIENCE Examples are presented in C# and should be clear to readers familiar with any OOP language. No previous experience with Unity or game development is required. ABOUT THE TECHNOLOGY Unity, a professional quality game engine, is one of the most accessible modern tools for newcomers to game development. It powers games that run the gamut from retro 2D graphics to cutting edge 3D. And the ability to deploy to every major gaming platform, including both mobile (iOS and Android) and consoles, is a huge advantage.…
Seller Inventory # 00110865590
- Title
- Unity in Action
- Author
- Joesph Hocking
- Publisher
- Manning Publications
- Publication year
- 2015
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 161729232X
- ISBN 13
- 9781617292323
- Series
- Book 84 of 182: In Action
Summary
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Book
This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.
You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
What's Inside
- Program characters that run, jump, and interact
- Build code architectures that manage the game's state
- Connect your games to the internet to download live data
- Deploy games to platforms including web and mobile
- Covers Unity 5
About the Author
Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.
Table of Contents
- Getting to know Unity
- Building a demo that puts you in 3D space
- Adding enemies and projectiles to the 3D game
- Developing graphics for your game
- Building a Memory game using Unity's new 2D functionality
- Putting a 2D GUI in a 3D game
- Creating a third-person 3D game: player movement and animation
- Adding interactive devices and items within the game
- Connecting your game to the internet
- Playing audio: sound effects and music
- Putting the parts together into a complete game
- Deploying your game to players' devices
PART 1 FIRST STEPS
PART 2 GETTING COMFORTABLE
PART 3 STRONG FINISH
"Synopsis" may belong to another edition of this title.
About the Author
Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.
"Joe Hocking wastes none of your time and gets you coding fast." - from the foreword by Jesse Schell, Author of "The Art of Design"
"About the title" may belong to another edition of this title.
World of Books (was SecondSale)
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