Unity in Action: Multiplatform Game Development in C# with Unity 5
Joe Hocking
Sold by ThriftBooks-Reno, Reno, NV, U.S.A.
AbeBooks Seller since May 25, 2012
Used - Soft cover
Condition: Very Good
Quantity: 1 available
Add to basketSold by ThriftBooks-Reno, Reno, NV, U.S.A.
AbeBooks Seller since May 25, 2012
Condition: Very Good
Quantity: 1 available
Add to basketMay have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.36.
Seller Inventory # G161729232XI4N00
Summary
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Book
This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.
You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
What's Inside
About the Author
Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.
Table of Contents
Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.
"Joe Hocking wastes none of your time and gets you coding fast." - from the foreword by Jesse Schell, Author of "The Art of Design"
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