Unity in Action, Third Edition: Multiplatform game development in C#
Language: English
Published by Manning Publications, 2022
Series: Book 136 of 182 - In Action
- Softcover
- Used

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- Title
- Unity in Action, Third Edition: Multiplatform game development in C#
- Author
- Hocking, Joe
- Publisher
- Manning Publications
- Publication year
- 2022
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1617299332
- ISBN 13
- 9781617299339
- Edition
- 3rd Edition
- Series
- Book 136 of 182: In Action
In Unity in Action, Third Edition, you will learn how to:
Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
About the technology
Writing games is rewarding and fun—and with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.
Foreword by Jesse Schell.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the reader
For programmers who know any object-oriented programming language. Examples are in C#, but prior knowledge of that language is not required.
"Synopsis" may belong to another edition of this title.
About the Author
"About the title" may belong to another edition of this title.
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