Unity Game Development in 24 Hours, Sams Teach Yourself
Language: English
Published by Sams Publishing, 2015
- Softcover
- Used

Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
AbeBooks seller since July 2, 2009
Condition: Used - Very good
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Seller Inventory # G0672337517I4N00
- Title
- Unity Game Development in 24 Hours, Sams Teach Yourself
- Author
- Tristem, Ben; Geig, Mike
- Publisher
- Sams Publishing
- Publication year
- 2015
- Condition
- Very Good
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0672337517
- ISBN 13
- 9780672337512
- Edition
- 2nd Edition
- Item weight
- 1.85 pounds
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!
This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
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Step-by-step instructions carefully walk you through the most common Unity game development tasks.
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Practical, hands-on examples show you how to apply what you learn.
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Quizzes and exercises help you test your knowledge and stretch your skills.
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Notes and tips point out shortcuts and solutions.
Learn how to…
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Get up and running fast with the Unity 5 game engine and editor
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Work efficiently with Unity’s graphical asset pipeline
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Make the most of lights and cameras
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Sculpt stunning worlds with Unity’s terrain and environmental tools
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Script tasks ranging from capturing input to building complex behaviors
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Quickly create repeatable, reusable game objects with prefabs
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Implement easy, intuitive game user interfaces
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Control players through built-in and custom character controllers
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Build realistic physical and trigger collisions
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Leverage the full power of Unity’s Mecanim animation system
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Integrate complex audio into your games
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Use mobile device accelerometers and multi-touch displays
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Modify desktop games for mobile platforms
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Apply the “finishing touches” and deploy your games
"Synopsis" may belong to another edition of this title.
About the Author
Ben Tristem is an internet entrepreneur, focusing on teaching technical subjects to beginners. Ben has been passionate about using computers since the days of the ZX81, and is now a world-class technology trainer. At the time of writing, Ben has over 60,000 students and more than 1,200 5-star reviews on his online courses. In previous lives, Ben has been an RAF pilot, financial trader, stunt man, helicopter pilot, franchise creator, and more. Now that he has two kids, Toby and Lucy, he has settled down to focus on what he loves—teaching.
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. Mike is a Trainer for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. His Pearson video series, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity and rumor has it that people really enjoyed the first edition of Sams Teach Yourself Unity Game Development in 24 Hours. Mike was once set on fire and has over a million “likes” on Facebook.
"About the title" may belong to another edition of this title.
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