Unity From Zero to Proficiency (Advanced): Create multiplayer games and procedural levels, and boost game performances: a step-by-step guide [Second Edition, February 2018]
Language: English
Published by Independently published, 2018
- Softcover
- Used

Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
AbeBooks seller since July 2, 2009
Condition: Used - Fair
US$ 10.46
Quantity: 1 available
Add to basketItem description from seller
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Seller Inventory # G1980417881I5N00
- Title
- Unity From Zero to Proficiency (Advanced): Create multiplayer games and procedural levels, and boost game performances: a step-by-step guide [Second Edition, February 2018]
- Author
- Patrick Felicia
- Publisher
- Independently published
- Publication year
- 2018
- Condition
- Fair
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1980417881
- ISBN 13
- 9781980417880
- Item weight
- 1.5 pounds
- Series
- Book 4 of 5: Unity from Zero to Proficiency
Why this book can help you to Create Multi-player Games, Procedural Levels and Boost the Performance of your Games Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers. Maybe you are a teacher or a parent trying to motivate your student or child to get into coding, but with no previous programming or game development experience; maybe you are a hobbyist who would love to create simple games and share them with your friends; maybe you are a student who would like to learn more about C# or game development, but you just don't know where to start or what resources to use; you may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.
Content and structure of this book
In this book, the fourth book in the series, you will learn to create a simple network game, generate levels procedurally, and optimize the performance of your game. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on four aspects: procedural level creation, database access, multi-player networked games, and code and project optimization (i.e., memory and speed).The main idea behind this book is to save you some headaches when you need to maintain your code or expand your game, and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding and organizational practices that you can use easily to create more code (and games) in less time with less stress and more fun.
The content of each chapter is as follows:
- Chapter 1 explains how you can create procedural levels, using arrays, text files, XML files, or images, and avoid spending a lot of time creating your scene manually.
- Chapter 2 explains how you can read and write data from/to a database through Unity to save and update user preferences.
- Chapter 3 explains how to create a simple (but fun) network tank game that can be played by two remote players.
- Chapter 4 explains advanced techniques to boost the performance of your game, and to make your code and project easily maintainable.
- Chapter 5 provides answers to frequently-asked questions.
The book includes:
- Step-by-step activities.
- Challenges at the end of each chapter.
- Quizzes.
- Code solutions for each chapter.
- Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now
"Synopsis" may belong to another edition of this title.
ThriftBooks-Dallas
Dallas, TX, U.S.A.
AbeBooks seller since July 2, 2009
Shipping rates within U.S.A.
| Item | 4 to 8 business days | 4 to 8 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 0.00 |
Payment methods
Store description
ThriftBooks is a fully independent seller of used books, having sold more than 160 million used and new books since we started in 2003. Each quality used book is sorted, graded, shelved and shipped by hand by our team of dedicated employees in our seven warehouses across the US. We have the best selection of books, in the right condition and format, at everyday low prices. We also have a dedicated, US-based Customer Service team, ranked in the top three by Newsweek for Best Customer Service in 2018 and 2019, so you can shop with confidence. We support and invest in our employees, appreciate and value our customers, and truly believe in the power of the written word to educate, energize, and engage readers of all ages and interests.…
Seller's business information
Thrift Books Global LLC
18300 Cascade Ave S
Seattle, WA U.S.A. 98188
Terms of sale
We guarantee each book that we send you. If you have any problems, please contact
our dedicated customer service department. They will do everything possible to
ensure you are happy with your order.
Shipping terms
All domestic Standard shipments are distributed from our warehouses by OSM, then handed off to the USPS for final delivery.
2-Day Shipping is delivered by FedEx, which does not deliver to PO boxes.
International shipments are tendered to the local postal service in the destination country for final delivery – We do not use courier services for international deliveries.