Unity from Zero to Proficiency (Advanced): A step-by-step guide to creating your first FPS in C# with Unity. [Third Edition]
Language: English
Published by Independently Published, 2019
- Softcover
- Used

Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
AbeBooks seller since March 24, 2009
Condition: Used - Very good
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Seller Inventory # G1698266413I4N00
- Title
- Unity from Zero to Proficiency (Advanced): A step-by-step guide to creating your first FPS in C# with Unity. [Third Edition]
- Author
- Felicia, Patrick
- Publisher
- Independently Published
- Publication year
- 2019
- Condition
- Very Good
- Dust jacket
- No Jacket
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1698266413
- ISBN 13
- 9781698266411
- Item weight
- 1.92 pounds
- Series
- Book 4 of 5: Unity from Zero to Proficiency
Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
What you will learn
After completing this book, you will be able to:
- Create levels procedurally with C#, save yourself time, and speed-up the level design process.
- Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game.
- Read XML files using C# and use the data within to create levels.
- Create a space simulation using XML and C# and make your scene customizable.
- Connect to a database from Unity to save and retrieve the player's score.
- Create a simple network tank game with projectiles and explosions.
- Create a Simon game.
- Optimize your code and your project's structure.
Master Unity and Programming for All
- Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.
- Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
- Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
- Students and Educators: You will find a comprehensive resource for learning and teaching Unity.
- Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
Topics Included in this book
- Creating indoors and outdoors levels procedurally.
- Saving score and game information in a database.
- PHP scripting.
- MYSQL Databases
- XML and XML parsing.
- Simulations based on XML data.
- SQL Statements
- Multi-player Games.
- Creating a Simon Game.
- Boosting the performance of your game.
- Making your code and projects easily maintainable.
Unleash Your Game Development Potential Today
This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
"Synopsis" may belong to another edition of this title.
ThriftBooks-Atlanta
AUSTELL, GA, U.S.A.
AbeBooks seller since March 24, 2009
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