Unreal Engine 4 AI Programming Essentials
Peter L Newton
Sold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
New - Soft cover
Condition: New
Ships from Germany to U.S.A.
Quantity: 1 available
Add to basketSold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
Condition: New
Quantity: 1 available
Add to basketnach der Bestellung gedruckt Neuware - Printed after ordering - NA.
Seller Inventory # 9781784393120
Create responsive and intelligent game AI using Blueprints in Unreal Engine4
This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. It is one of the three big game engines used, alongside Unity and CryEngine. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. With Blueprints in Unreal Engine 4, you're able to fully leverage the visual aid that Behavior Trees are built on. Rarely has there been an opportunity to prototype powerful Game AI and have immediate control over constructing, scripting, and viewing the response in a live gaming environment.
This book will show you how to apply artificial intelligence (AI) techniques to your Unreal Script using C++ as your scripting language through multiple projects. With the knowledge gained through this book, you'll be able to leverage the benefits of Unreal Engine 4.
We'll start with an introduction to AI, and you'll learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. Furthermore, you will get to know the difference between an AI Controller and a Player Controller. As you progress, you'll find out how to implement randomness and probability traits. Using Navmesh, we will impart navigation components such as Character Movement, MoveTo Nodes, Settings, and World Objects, and implement behavior trees. You will see different techniques to sense the environment and create your own sensory system, and will implement Steering Behaviors, Path Following, Avoidance, and Projectiles.
At the end of the book, we will troubleshoot any issues that might crop up while building the entire game.
Peter L. Newton
Peter L. Newton gravitated toward computers at a young age. As his appetite for technology grew, web applications were his first exploration into development. The excitement of programming is what kept Peter diving further into different software designs and programming patterns. He is a self-taught programmer who has spent countless hours in reverse engineering assembly and arm instruction executables just for the joy of learning. Peter has several years of experience as a web developer, software developer, database architect, and hardware technician. His recent years were dedicated to the Virtual Reality/Gaming industry experience, working with such companies as Create, Sony Pictures, and the developers of Unreal Engine 4, Epic Games. Peter's most recent VR project was Can You Walk The Walk?, which won Digital Hollywood's "Best In Virtual Reality Based on a Cinematic or Television Experience" award.
"About this title" may belong to another edition of this title.
General Terms and Conditions and Customer Information / Privacy Policy
I. General Terms and Conditions
§ 1 Basic provisions
(1) The following terms and conditions apply to all contracts that you conclude with us as a provider (AHA-BUCH GmbH) via the Internet platforms AbeBooks and/or ZVAB. Unless otherwise agreed, the inclusion of any of your own terms and conditions used by you will be objected to
(2) A consumer within the meaning of the following regulations is any natural person who concludes...
We ship your order after we received them
for articles on hand latest 24 hours,
for articles with overnight supply latest 48 hours.
In case we need to order an article from our supplier our dispatch time depends on the reception date of the articles, but the articles will be shipped on the same day.
Our goal is to send the ordered articles in the fastest, but also most efficient and secure way to our customers.
| Order quantity | 30 to 40 business days | 7 to 14 business days |
|---|---|---|
| First item | US$ 72.74 | US$ 84.51 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.