Unreal Engine 4.x Scripting with C++ Cookbook - Second edition
John P Doran
Sold by preigu, Osnabrück, Germany
AbeBooks Seller since August 5, 2024
New - Soft cover
Condition: New
Quantity: 5 available
Add to basketSold by preigu, Osnabrück, Germany
AbeBooks Seller since August 5, 2024
Condition: New
Quantity: 5 available
Add to basketUnreal Engine 4.x Scripting with C++ Cookbook - Second edition | John P Doran | Taschenbuch | Englisch | 2019 | Packt Publishing | EAN 9781789809503 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller Inventory # 116076407
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI
Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.
This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.
With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!
If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design and C++ is expected to get the most from this book.
"About this title" may belong to another edition of this title.
Standard Business Terms and customer information / data protection declaration / battery disposal
I. Standard business terms
§ 1 Basic provisions
(1) The following terms and conditions of business apply for all contracts concluded with us as the supplier (preigu GmbH & Co. KG) via the websites AbeBooks and/or ZVAB. Unless otherwise agreed, the inclusion of your own terms and conditions is explicitly rejected.
(2) A ?consumer' in the sense of the following regulations is every natural person who ...
| Order quantity | 60 to 60 business days | 60 to 60 business days |
|---|---|---|
| First item | US$ 80.61 | US$ 80.61 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.