Unreal Engine 5 Game Programming (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 36.63
Quantity: 1 available
Add to basketItem description from seller
Paperback. Ever opened Unreal Engine 5, stared at the blank viewport, and had no idea where to even begin? You're not alone - and this book was written to fix that, one clear, hands-on step at a time.Most Unreal Engine resources force an early choice: learn Blueprints or learn C++. Pick wrong, and you hit a wall the moment a tutorial assumes knowledge you don't have. This book refuses that trade-off. You'll learn both, exactly where each one shines, so you're never stuck translating someone else's workflow into your own.Unreal Engine 5 Game Programming takes you from a completely empty project to a finished, playable third-person game - built chapter by chapter, system by system, with nothing skipped and nothing hand-waved. You won't just copy steps; you'll understand why each piece works, so you can walk away and build your own game ideas with confidence.Inside, you'll learn how to: Build a fully controllable character using the Enhanced Input System, complete with movement, camera control, and sprint mechanicsDesign real gameplay systems - health, inventory, scoring, and pickups - using reusable, professional-grade componentsBring enemies to life with Behavior Trees, AI Perception, and a complete combat loopCraft a believable world with Lumen lighting, Nanite detail, sculpted landscapes, and custom materialsAdd the finishing layer of polish - UI menus, sound design, Niagara particle effects, and physics-driven destructionPackage and publish your finished project like a professional developerEvery chapter builds directly on the last, culminating in one cohesive capstone project rather than a scattered pile of disconnected demos. By the final page, you won't have a folder of tutorial leftovers - you'll have a complete, playable game you built and understand from the ground up, plus the foundation to keep building long after you close this book.Written in plain, patient language with real code, real Blueprint graphs, and real troubleshooting advice for when things go wrong (because they will, and that's normal), this is the guide beginners wish they'd had from day one.You don't need a computer science degree. You don't need years of experience. You just need to start.Scroll up, grab your copy, and build the game you've been putting off - starting today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9798174281394
- Title
- Unreal Engine 5 Game Programming (Paperback)
- Author
- Eluan Dan
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798174281394
Ever opened Unreal Engine 5, stared at the blank viewport, and had no idea where to even begin? You're not alone — and this book was written to fix that, one clear, hands-on step at a time.
Most Unreal Engine resources force an early choice: learn Blueprints or learn C++. Pick wrong, and you hit a wall the moment a tutorial assumes knowledge you don't have. This book refuses that trade-off. You'll learn both, exactly where each one shines, so you're never stuck translating someone else's workflow into your own.
Unreal Engine 5 Game Programming takes you from a completely empty project to a finished, playable third-person game — built chapter by chapter, system by system, with nothing skipped and nothing hand-waved. You won't just copy steps; you'll understand why each piece works, so you can walk away and build your own game ideas with confidence.
Inside, you'll learn how to:
- Build a fully controllable character using the Enhanced Input System, complete with movement, camera control, and sprint mechanics
- Design real gameplay systems — health, inventory, scoring, and pickups — using reusable, professional-grade components
- Bring enemies to life with Behavior Trees, AI Perception, and a complete combat loop
- Craft a believable world with Lumen lighting, Nanite detail, sculpted landscapes, and custom materials
- Add the finishing layer of polish — UI menus, sound design, Niagara particle effects, and physics-driven destruction
- Package and publish your finished project like a professional developer
Every chapter builds directly on the last, culminating in one cohesive capstone project rather than a scattered pile of disconnected demos. By the final page, you won't have a folder of tutorial leftovers — you'll have a complete, playable game you built and understand from the ground up, plus the foundation to keep building long after you close this book.
Written in plain, patient language with real code, real Blueprint graphs, and real troubleshooting advice for when things go wrong (because they will, and that's normal), this is the guide beginners wish they'd had from day one.
You don't need a computer science degree. You don't need years of experience. You just need to start.
Scroll up, grab your copy, and build the game you've been putting off — starting today.
"Synopsis" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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