Unreal Engine 5 C++ Scripting
Language: English
Published by Independently published, 2026
- Softcover
- New

Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
AbeBooks seller since June 11, 1999
Condition: New
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- Title
- Unreal Engine 5 C++ Scripting
- Author
- Jaeger, Liz
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 13
- 9798187901500
- Item weight
- 362 grams
Are you ready to move beyond visual scripting and unlock the true power of Unreal Engine 5? If you have been relying solely on Blueprints to build your games, you are leaving massive potential on the table. Modern game development demands efficient, scalable C++ code that can handle complex systems, network multiplayer games, and optimize performance across diverse hardware. This comprehensive guide bridges the gap between knowing C++ and mastering Unreal Engine 5's unique ecosystem, teaching you how to write production-ready gameplay code that ships successfully.
This book takes you from your first Actor class through shipping a complete game across multiple platforms. You will learn the Unreal class hierarchy that underlies everything, master the reflection system that makes Blueprints work, design robust health and resource systems that scale across dozens of gameplay types, build multiplayer networking that actually works over real connections, optimize performance using real profiling tools, and package your game for Windows, consoles, and mobile platforms. Each chapter builds practical systems you can use immediately, with complete, tested code examples that compile and run without modification. Whether you are building a solo indie project or joining a studio team, the patterns and techniques in this book form the foundation of professional game development.
Work through eighteen chapters that progress from foundational concepts to advanced systems. Explore three comprehensive appendices covering macros, tools, and terminology. Implement complete gameplay systems including health components, weapons, AI behavior trees, multiplayer synchronization, and save game persistence. Set up version control properly for team development. Optimize your game using real profiling data. Package and deploy across multiple platforms. By the final chapter, you will have the knowledge and experience to ship a complete game, or join a professional studio team with confidence.
Key Features:
- Master Unreal Engine 5's C++ architecture and reflection system
- Build scalable gameplay systems from health to combat to AI Implement robust networking for multiplayer games
- Optimize performance using Unreal Insights and profiling tools Package and deploy games across Windows, consoles, and mobile
- Learn practical version control and team development workflows
- Write production-ready code that ships successfully
What You Will Learn:
- How the Unreal class hierarchy actually works and why it matters
- Building reusable Components and Actors that scale across projects
- Connecting C++ and Blueprint systems seamlessly Implementing proper multiplayer replication and Remote Procedure Calls
- Creating data-driven systems using Data Tables and Data Assets Profiling, optimizing, and debugging real gameplay code
- Structuring projects with Modules and Plugins for maintainability
- Deploying games that work reliably on player hardware
"Synopsis" may belong to another edition of this title.
PBShop.store UK
Fairford, GLOS, United Kingdom
AbeBooks seller since June 11, 1999
Shipping rates from United Kingdom to U.S.A.
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