Unreal Engine 5 Game Programming: A Practical Guide to Blueprints, C++, 3D Gameplay, AI, and Creating Interactive Experiences
Language: English
Published by Independently published, 2026
- Softcover
- New

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- Title
- Unreal Engine 5 Game Programming: A Practical Guide to Blueprints, C++, 3D Gameplay, AI, and Creating Interactive Experiences
- Author
- Macus, Harrison K.
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798191860800
A Practical Guide to Blueprints, C++, 3D Gameplay, AI, and Creating Interactive Experiences
Want to learn how to turn your game ideas into fully interactive experiences with Unreal Engine 5?
Unreal Engine 5 provides a powerful environment for creating modern 3D games, but learning how to combine Blueprints, C++, gameplay systems, AI, animation, input, and world design can feel overwhelming.
UNREAL ENGINE 5 GAME PROGRAMMING provides a practical path through the essential concepts you need to understand when building games with Unreal Engine 5. Whether you're beginning your journey or looking to strengthen your existing programming skills, this guide focuses on the concepts and workflows that matter when developing real game projects.
Inside this book, you'll explore:
- The Unreal Engine 5 development environment and core concepts
- Blueprint Visual Scripting and event-driven gameplay
- C++ programming for Unreal Engine 5
- Combining Blueprints and C++ effectively
- Player characters, movement, input, and interaction systems
- Game mechanics and reusable gameplay components
- 3D environments and interactive objects
- Animation and character systems
- Artificial intelligence and NPC behavior
- User interfaces and gameplay feedback
- Game states, events, and communication between systems
- Debugging and troubleshooting common development problems
- Performance optimization and project organization
- Building complete interactive gameplay experiences
Rather than focusing only on isolated programming concepts, the book emphasizes how different systems work together inside an Unreal Engine 5 project. You'll develop a stronger understanding of the relationship between code, visual scripting, game objects, gameplay logic, AI, and the player experience.
Whether you're an aspiring game developer, programmer, student, hobbyist, or creator working toward your first Unreal Engine project, this guide can serve as a practical reference as you learn and build.
Learn the fundamentals. Build gameplay systems. Develop with Blueprints and C++. Bring your Unreal Engine 5 ideas to life.
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