Unreal Engine Physics Essentials (Paperback or Softback)
Sherry, Devin
Sold by BargainBookStores, Grand Rapids, MI, U.S.A.
AbeBooks Seller since January 23, 2002
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 5 available
Add to basketSold by BargainBookStores, Grand Rapids, MI, U.S.A.
AbeBooks Seller since January 23, 2002
Condition: New
Quantity: 5 available
Add to basketUnreal Engine Physics Essentials.
Seller Inventory # BBS-9781784394905
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
Key Features:
Book Description:
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
What You Will Learn:
Who this book is for:
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
"About this title" may belong to another edition of this title.
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