Tools for turning microcomputer work into ready-to-print illustrations
This nonfiction guide explains programs and routines used to create camera-ready visuals on early microcomputers and plotting devices. It covers text generation, vector drawing, and BASIC subroutines that produce graphic output, with examples that connect the software to hardware like plotters.
Inside you’ll find practical descriptions of a text generator, vector routines, and storage layouts for graphic data. The material shows how to map input coordinates to output vectors and how to manage pens, plots, and character shapes. It also references real-world hardware and manuals, offering a bridge from code to finished illustrations.
- How to design text and vector routines for high-quality prints
- Concrete BASIC subroutines and assembly references used in graphics work
- Techniques for storing and retrieving graphic data and pen control
- Context about hardware manuals and example programs that align software with plotting devices
Ideal for readers who want a historical look at early computer graphics workflows and practical, code-focused approaches to generating publication-ready visuals.