VIRTUAL ARCHAEOLOGY Re-Creating Ancient Worlds
Language: English
Published by Harry N. Abrams, Inc. (1997), New York, NY, 1997
- Hardcover
- Used

Seller: Riverow Bookshop, Owego, NY, U.S.A.Riverow Bookshop
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Condition: Used
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Add to basketItem description from seller
New York, NY: Harry N. Abrams, Inc. G/G. (1997). . Cloth w/DJ. 4to., 294 pp., DJ rubbed, tears, yellowed, bumped .
Seller Inventory # BOOKS248255
- Title
- VIRTUAL ARCHAEOLOGY Re-Creating Ancient Worlds
- Author
- Forte, Maurizio and Alberto Siliotti; foreword by Colin Renfrew
- Publisher
- Harry N. Abrams, Inc. (1997), New York, NY
- Publication year
- 1997
- Condition
- G/G
- Dust jacket
- Dust Jacket Included
- Binding
- Cloth w/DJ
- Language
- English
- ISBN 10
- 0810939436
- ISBN 13
- 9780810939431
- Illustrator
- Photgraphs(Color & B&W)
- Seller catalogs
- Science-Architecture
"Synopsis" may belong to another edition of this title.
Reviews
Copyright 1998 Reed Business Information, Inc.
Ever wonder what the Parthenon was really like? What the ziggurat of Sumer was, or what the streets of Pompeii looked like before the lava struck? In a creative combination of the ancient and the new, archaeologists Forte and Siliotti use computer technology to virtually rebuild these sites and dozens of others, including those of the pyramids at Giza, the biblical city of Ur in Mesopotamia (now Iraq), and the solar-cult megalith Stonehenge as it might have appeared with the sun in various positions. The remarkable images reveal these remains in their original splendor- -faded frescoes restored, eroded walls rebuilt, gaps filled in. Aerial photographs of the actual sites provide comparison with the virtual reconstructions, and the substantial text explains how archaeological remains at each site were used as the basis for the reconstruction. Of course, much speculation and guesswork is invariably involved. Still--a totally cool way to visit the past. (Book-of-the-Month Club/Quality Paperback Book Club/Natural Science Book Club selection) -- Copyright ©1997, Kirkus Associates, LP. All rights reserved.
In the archaeologist's tool kit, the shovel and sifter have been joined by virtual-reality technology, which allows scholars to imagine how ancient sites might have looked in their prime. However, this stolid volume avoids an unrestrained "oh wow" presentation of images-for-images-sake and, rather, treats computer-generated pictures as supplements, and not culminations, of the excavations and interpretations of a particular place. The authors have selected about 70 ancient ruins from around the world. In each case, an informational summary of the site explains what civilization built a city or monument, while a (real) photograph presents its present-day appearance; the virtual imagery takes the place of color illustrations in the previous generation of archaeology albums and affords impressive glimpses of interiors, and of exterior vistas, of the Acropolis, Cahokia, and other places. A capable introductory tour of each continent's most famous sites. Gilbert Taylor
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