Vampire: The Requiem: A Modern Gothic Storytelling Game. This item is unavailable.
Ari Marmell; Dean Shomshak; C. A. Suleiman
1,007 ratings by Goodreads
Language: English
Published by World of Darkness, 2004
- Hardcover
- Used



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Seller: ThriftBooksVintage, Tukwila, WA, U.S.A.ThriftBooksVintage
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AbeBooks seller since December 12, 2003
Unavailable
Hardcover
Condition: Used - Good
US$ 43.00
Item description from seller
Wear commensurate with age and use. Clean unmarked copy. Light bumping visible to corners of boards and ends of spine strip. Light scuffing and smudging to boards and spine strip. For use with the World of Darkness ruleset. This could have light cosmetic flaws, but remains in good condition. No dust jacket included with this book. Secure packaging for safe delivery.
Seller Inventory # 1874009127
- Title
- Vampire: The Requiem: A Modern Gothic Storytelling Game
- Author
- Ari Marmell; Dean Shomshak; C. A. Suleiman
- Publisher
- World of Darkness
- Publication year
- 2004
- Condition
- Good
- Dust jacket
- No Jacket
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1588462471
- ISBN 13
- 9781588462473
- Item weight
- 2.62 pounds
Welcome to the Danse Macabre
Since time immemorial, the Kindred -- vampires -- have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness® chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
Since time immemorial, the Kindred -- vampires -- have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness® chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
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