The Video Game Theory Reader
Sold by WorldofBooks, Goring-By-Sea, WS, United Kingdom
AbeBooks Seller since March 16, 2007
Used - Soft cover
Condition: Used - Very good
Ships from United Kingdom to U.S.A.
Quantity: 2 available
Add to basketSold by WorldofBooks, Goring-By-Sea, WS, United Kingdom
AbeBooks Seller since March 16, 2007
Condition: Used - Very good
Quantity: 2 available
Add to basketThe book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller Inventory # GOR002030171
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.
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