The Video Game Theory Reader
Sold by Reuseabook, Gloucester, GLOS, United Kingdom
AbeBooks Seller since June 24, 2014
Used - Soft cover
Condition: Used - Very good
Ships from United Kingdom to U.S.A.
Quantity: 1 available
Add to basketSold by Reuseabook, Gloucester, GLOS, United Kingdom
AbeBooks Seller since June 24, 2014
Condition: Used - Very good
Quantity: 1 available
Add to basketDispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine.
Seller Inventory # CHL10797718
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
The Video Game TheoryReader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of theVideo Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.
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