Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series))
Language: English
Published by Teachers College Press, 2011
- Softcover
- Used

Seller: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago
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Condition: Used - Good
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Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.
Seller Inventory # SEWV.0807751987.G
- Title
- Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series))
- Author
- Kurt Squire
- Publisher
- Teachers College Press
- Publication year
- 2011
- Condition
- good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0807751987
- ISBN 13
- 9780807751985
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
Featuring engaging stories from the author’s experiences as a game researcher, this book:
- Explores the intersections between commercial game design for entertainment and design-based research conducted in schools.
- Highlights the importance of social interactions around games at home, at school, and in online communities.
- Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations.
- Offers a forward-looking vision of the changing audience for educational video games.
"Synopsis" may belong to another edition of this title.
About the Author
Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin–Madison, and associate codirector for educational research and development at the Wisconsin Institutes for Discovery. Visit the author’s website at www.kurtsquire.info.
"About the title" may belong to another edition of this title.
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